Diablo 3 hotfixes
Even tho it's good they finally fixed that, it's still a damn shame this is the ONLY news we get from Blizzard in weeks. What the hell? You've had all this time to work on stuff for the game,and all we get is one hotfix and one technical fix.... Really?
It is no longer possible for hostile monsters to enter New Tristram through its eastern gate (any monster that attempts to cross this threshold should now instantly die)
Technical Fixes Put additional safeguards into place to help protect against packet flooding
Below you'll find a list of hotfixes for the month of June which address various gameplay and service issues affecting Diablo 3 gold.
Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below will go live the moment they are implemented, while others may require a restart to go into effect. As always, please keep in mind that some issues cannot be addressed without a client-side patch update.
-Wait, couldn't this be used to kill with ease? Just lure them all until they try to cross
That's great on the eastern gate, we just need the same thing on the western gate so that the bridge can be crossed manually just like before. It makes for a more fluid and polished transition in and out of town without monsters being able to enter town.
So now that this has been implemented, can we get something like this for the other gate? I would really love to have the old version of that bridge back and the little flavor event that used to be there when you opened the gate. Just make it so the scavengers won't go beyond an arbitrary point just past the gate so that they can't get to the rest of the town and make it so every other monster dies instantly when it crosses the gate.